ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
I have a glass dome on my car model that I wanted really shiny but with a pin-point specular reflection, like high gloss. My problem is I've only ever used specular maps before, nothing else, and a mostly white spec map alone on the glass results in a very large washed out specular circle, not the effect I wanted at all.…
Hi:) I'm having a couple of issues when using an edible spline. First problem is when I convert a vertex to either bezier corner or smooth, it dosent affect the spline. Never happened before so not sure if there's a workaround here. I created the spline from a surface. Attachment not found. The second problem is the…
Hi all. my name is goomrrat, the creater of Generation Ahri, Moon walker talon.... etc :D First of all, sorry for my bad english. Im here to challenge this Contest For those who do not have a new champion splash art and I chose to champion Evelynn receive a new splash art . Let's rollout And finally click here to full size…
Hi! Everyone! Hope you're good, here I will upload every work progress, open to constructive comments and everybody is welcome :) (sorry about my english, I'll try to explain myself as clear as I can :P) Let fantasy and creativity do the whole work!
I've been meaning to upload for quite a while, but I'm finding it hard to find time in between my computer crashing, getting sick, and double major. Though I'm fairly sure I won't win, working at Riot as an artist is my dream job and this gives me a chance to practice. This is done on an iPad via Procreate, just a finger…
Hello, I am simply loving the new release, 1.8, but I would like to know something. I have been creating my texture and calibrating it in 3DO. The calibration profile is set to Marmoset 2 Specular as I want to create the final presentation in Marmo. The cross app mdoe lets me check my textures and everything is very close,…
So I have been experiencing this issue for the last few releases. In 3DO I normally change the specular slider to about half to closer match my target game engines end result. When ever I make adjustments to Dynamask or force refresh 3DO the specular slider resets to 100 percent. This is a super annoying issue, that…
Hi polycounters, I'm curious to know what the difference is between a bent normal and a object space normal. I understand that bent normal bakes light information from a highpoly but is the difference between the two only in terms of its application? cheers
Is there any way to generate object space normals with NDO? If not, is it possible to composite the normals from NDO into an object space bake from the low-poly to create an object-space version?