Something weird happened to the image host and all the images were gone so I deleted the thread until I could upload them all again. Sorry about that. Hi there! I've just recently learned how to model and UVmap so I've been working on the level props for my personal project, Southern Rise for Unreal3. I'm not 100% sure on…
Hi, I think other Polycounters has been circling around this issue but I haven't found anyone that really has nailed the issues I'm having. I've noticed that when export my meshes from Maya and import my models to UDK the Normal map doesn't display correctly, I have devoted some time to find out where the problem lies.…
Hello all, I was wondering if anyone has any experience with the whole export/import from UE4 to 3D Studio Max and back. It appears that exporting the data/entire scene from matinee and importing it into 3D Studio Max works just fine, but it looks like when I export my scene from 3d studio max using fbx 2012 with baked…
Hello! I'm fairly new to polycount (joined in Februaryish?) and started a thread over in the 2D place upon joining. School got busy and I had to focus on that, but since it's Summer and I only have one class to worry about, I wanted to push hard on my skills, especially 3D. I've searched the forums and wiki can't seem to…
Well this week has been blast. I decided to help my girlfriend with her PC problems and decided to bring mine over to see if I could bring hers to life again. I got to her place and when I go to turn on my PC the thing won't turn on. Great... The only thing I was getting from time to time were blue screens of death but…
Limited Time Offer Buy now and get 3 Licenses Offer Expires on 08/4/2012 RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools…
Hey, everyone! My name's Samuel Horton- I'm a screenwriter, video game writer and environment artist who is now open to collaborating on some paid gigs for the foreseeable future. For some background, I've been involved with independent video game development since 2012, most notably with Edible Hammer Games' The Solar…
Hi there again! So I've been able to bake AO using the Skylight method in 3DS max 2012.:) However, the results are not as good as Mental ray. The skylight method would always leave a light rim in corners using intersecting geometry. MR does not. I've been experimenting with MR and the big trouble I'm having with it right…
Meet Ruben, he's a charming but pissed off average joe just looking to make it in life. This is a work in progress rendered in Marmoset. Face Wires 7200 tris Sledgehammer VERY WIP All textures currently 2k for Ruben, 512 for sledgehammer. Going to reduce the 2k's to 1k eventually. This project is for my final at school. We…
Thanks guys! @Kanni3d - Nothing crazy or new here, just new/different stuff for me. When I started the process, I was playing a lot with modifiers in Max and trying to automate as much of the process as possible for the high poly. Now I'm attempting the same with the low poly and UVs. So far, I've been using Blender and…