Hello People :smile: Working on my first bust sculpt of Andrew Garfield to practice Zbrush in my final year. Just wondering what people would do to push it further and also any corrections that are needed to be made. Thanks for your time :smile:
I'm new on Polycount :) I've been working on this helicopter for a a bit over the past week or so concept's from http://www.kempart.com/kawp/ Here's what I got so far I need more practice in 3D so any feed back would be awesome.
Hello guys. This is me trying to understand PBR. Can you give me some practical advice about this sword please? I mean I dont like it and I cant understand what I need to change. So please guys. Thank you in advance :)
Hey everyone, so I decided to start practicing hand painting textures. Keeping it simple to start out with, I began this sword yesturday. Critiques and feedback would be lovely, thanks! I plan on posting all of the textures that I do in this thread, possibly creating a mini scene.
Hi everyone! I'm a student in the bay area working on my character art skills. Here is one of the characters I created, and I'm looking for some feedback! I still have a lot to learn and practice, so anything you guys can offer will be greatly appreciated.
Hey guys ! I started this one months ago, but I don't have the time to finish the entire character for now, so I thought I could try a bust instead. The goal was to practice with hard surface/mecha characters. Current progress : Any feedback could help ^^.
For the practical section of my FYP at Staffordshire university I've been creating a character in Zbrush. I'm currently Polypainting the head and it would be great to get some advice from the community. It's based off this concept by michael kutsche Let me know what you guys think
Hi! Last weekend I decided to make new personal prop. I found few images of this TV from Philips and I really like style so I decided to make it :) Just for practice. More: https://www.artstation.com/artwork/old-philips-tv-set
https://www.artstation.com/artwork/lzlmY This is a little side project I did to practice Substance Painter and retopology. The programs I used were: Zbrush (Sculpting/Retopology) Maya (For UV) Substance Painter (PBR) Marmoset Toolbag 2 (Render) This is a basic material keyshot render of the highpoly with a bit of a pose.
I remember a while back I used to come on here and try my hand at skinning some of the amazing models here, which happend to be already unwraped so I was wondering where I can get more model sdk's to practic skinning agian? thanks