Hi there , im an general artist mostly thaught by myself and lookin for some advice / help : Ok so im makin a gun model which is intended to go in a FPS game and now: 1 - what are my principals ? what should i focus on when makin an FPS based game gun to acheave best possible result in mesh structure ( i know clean…
Hi, I am having a little trouble with a rock wall. It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform. Can anyone give me any hints on how to get a rock wall that…
I finished a character of mine. It's rigged and it's got blendshapes for facial expressions and stuff. Problem is, I'd like to add outlines to the model to give it a more stylized look. I know about the method of duplicating a mesh and reversing the normals to get the effect of an outline, but with all the blendshapes and…
Hey guys Having met far to many US polycounters and no EU counters (apart from Frankie and peppi) I figure I should come across the channel and say hi to whoever wants to say hi back . Well an oppotunity has finally arissen for Im going to Amsterdam on Friday 18th november for the weekend,flying back Lunch time on the…
recently got myself a PSP, mainly intended as a portable video device for carrying around work-previews, demoreel and for misc. stuff. not really wanting to play games on it. anyway, i was wondering if anyone of you have tried the various PC->PSP video encoding tools? i'm trying to figure out a workflow to avoid…
allowing the modeler to import his model into the game engine will remove what will very likely become a bottleneck, even with a tech artist in place. creating a barebone document that helps guide your artists through the process will help them name, place, and set-up assets in such a way that mitigates problems. some…
Hello there. I'm currently working on creating a barrel plank and wanted to conduct a test bake, but unfortunately it's not working correctly. The least artifacts in the bake I get when using the 4k version, but I'd like to avoid using a 4k normal map due to the model being intended for a game. Here's my workflow for…
Hey @kanga the character design reminds me somewhat of unreal tournament/quake heroes which I think is very cool👍️ Some texture adjustments would make the boy character look more appealing in my eyes: Currently skin has a gray look to it. With someone young, perhaps more saturated color would strengthen his vitality. Would…
Love what you've got @simonBreumier! Excited to see that final look after the polish you plan to add. :D The couple of things I'd love to see while you're doing that polish pass. (Sorry if I mention things you already intended to tackle, can't read minds. :P) Some of the pieces feel like they're disconnected from the…
Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…