SO yeah, here's where I'm gonna post all my practice sculpts. So far I have a male head, aiming for understanding the relationship between bone structure and fat/skin. It's a start I guess. Crits appreciated.
So, I'm making a small sample scene to showcase textures from my upcoming asset store pack. For convenience I want each polygon of a large cylinder to be unwrapped like this: Basically all polys will overlap in order to reuse a single texture (or at least same UV space) in its entirety. Is there a way to automate this? I…
Hello Polycount! Today we are very excited to announce Textur.us, a cloud based Texture Management Plugin for Photoshop. We all hate wrangling downloads, renaming files and moving folders around just to manage our textures. Not to mention we usually have different texture libraries at work and at home and often find…
Haha Autocon, I did that too. "This isn't self serve?" Lol the lady was nice about it though. Oh no HP, I'll be here pushing and visiting all the time. It's all about being better than you are today. Totally adding a PolyCount U grad in my sig!
Hiring Again! Warhammer Online : Age of Reckoning is looking to fill the following posistions as we ramp up to full staffing. 2 x Character Artists 3 x World / Object Artists 1 x Terrain Artists 1 x Technical Artist 1 x Animator Dark Age of Camelot is also hiring for all staff posistions. More information can be found at…
Really cool to see how you handled the fur and bushy tail. I'm trying to an animal and was wondering about how it would all come together. Especially motivating to see other artists comment on something like, "it took me all day!" As after having to do something for the 5th time, I start wondering, "maybe my destiny is…
Hey everyone. im new to this, someone at work said i should join this so i was like OHHHH fine ok. I did want to join for some other challenges back in the day. Jet bike challenge. made a wicked bike and went screw the low poly. If i knew there was a team fortress challenge i woulda joined that too. made this turret some…
I'm looking for a way to project a surface onto another surface from all angles ie. if we have two different size spheres and project one onto the other.
We are a outsourcing studio, providing premium quality stuff for your game. Always trying to cover all aspects of video game production Our Web: http://www.zumorragames.com/ Private Portfolio:http://zumorragames.com/Galeria/index.php 2D Department: -Concept Art -2D Character desing and animation -Environment Design -UI…
I am having a problem at work with Maya 7. The Xform Gizmos (not sure what you call them in Maya - the move, rotate and scale handles) do not show up in all of my viewports. Is there a setting I am missing somewhere? Thanks [edit] I tried Modify > Transformation Tools > Show Manipulator Tool and that does <u>not</u> fix…