Hello guys. I am looking for some techniques for creating creature skins. I've already got a lot of references but when it comes to creating it's complicated. I found some information on the process of creating with alpha and by hand. Anyone who has any idea or tutorial about different techniques and forms, and can…
To create reflection, Subsurface Scattering, Glow and Lens Effect in Killing Floor 2, i will have to create a texture that uses black and white information in the RGB/A channels in the texture. The problem is i am not quite sure how to implement it in to the Unreal Engine 3. Do i have to create a texture for each R/G/B/A,…
Hello, i try to find out whats the best way to make buildings for my level. Should i create a Modular system? I saw a lot of posts where that didnt work that well with the lighting (bleeding etc.) Or should i create whole buildings, unwrap an texture them? If yes, how should i handle the UV unwrap and the…
I was inspired by a couple threads here enough to want to start learning how to create environment art. So I am attempting to create Midgar city from final fantasy 7. This will probably end disastrously, but I just want to get the ball rolling and give it a try. Not sure where to begin, maybe I will try to create a fire…
Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…
Hi, i have question about creating textures for unity 5 in quixel suite. I chose unity 5 alibration profile, create all materials end save it. In unity i have issue, skin on my character is glosy like metal... what is wrong?. i Created specular gloss workflow. Maybe some quick tips for cerating textures for unity 5?
Hey guys just been watching one of Gilesruscoe's modelling timelapse videos using Blender (Video). At 00:43 + you can see him select a polygon and create a tesselated and connected leg shape with a click of a button (I believe). Is this possible in Max (With a click of a button)?. I have fiddled with many modifiers and…