its somesort of eletrical cabinet box. currently Im working with a sub suf modifer, I assume I must apply the sub surf then join the 2 meshes together. can someone explain how to intersect the two objects in a way which wont make lots of ugly vertices etc? (I've done lots of intersecting before but I'd thought I'd ask here…
Hi everyone! I've been trying to use this plug in "G Fur" for Unreal engine 4 ( http://gim.studio/gfur-user-manual/ ) and already ran into small troubles for creating splines here : http://polycount.com/discussion/201035/extruding-splines-along-vertex#latest But it looks like i still got troubles... I would like to use the…
hello guys..I really want to thank u gys for all the help I have gotten here. I finally understand rigging to about 80 percent.I wanna ask about facial rigging.I am thinking of using blendshapes which I completely understand..I also understand how to use bones to rig a face.I am thinking facial rigging with bones gives…
Hey folks... I imagine a number of you Max users out there will be familiar with Chuggnut's excellent unwrap tools (from www.chuggnut.com). I was wondering if there was any easy way to set often-used items like the "align" and "space" tools (for vertical/horizontal alignment and spacing) to be activated by hotkeys? It'd be…
Hello again, if I make a table for UE4 in 3dsmax, what is the way to do it right? The easiest way seems to me to just make a cube for the top and 4 cubes for the leg and attach them. Maybe delete the top polys where the legs meets the bottom side of the top cube. Another way would be to cut the plate so that I can extrude…
Hello Polycount-Community, I read that one should alwas model in polygons which are (automatically?) converted to tris upon implementation into an engine (f.e. UE4). I also read, that the reason for that is a) better animation possibilitiesb) avoiding shading errors of ngons Now lets say I have the back of chair with some…
I've got a pretty solid cobblestone material going right now, but the grout the stones rest in looks very flat, because presently it's baked from a flat plane. I'd like to add some depth to it- grooves that are sunken in deepest the further away from a stone it is. So, here's what I'd be working with: That's subtracting…
For some reason in the fullscreen orthographic view I cannot use the modeling toolkit gizmos. Works fine in perspective view, works fine in 3 panel view, but does not work in orthographic views. I select the vertices, then try to select the tool and i just end up in selection mode again. And this only applies while using…
I'm currently working on a helmet for Planetside 2. VS Templar Helmet (View in 3D) Overall I'm happy with it, however some people seem to take issue with the T (or Y) piece on the front. I'm thinking the angles might be conflicting visually. Here's some variant ideas I've been messing around with in PS. 1- Unchanged 2&3-…
Hey there folks, Just thought I'd share my little stash of "green's" with you. Had the idea of building up a nice library of plants and all things green in no particular order. I randomly pick a plant to model. I also create 3 to 4 LOD's for every plant as well. The image below show's what I have done so far (9 plants,…