Hey I'm new here , happy that this kind of forums exist so i can ask advices to some professionals (sorry for my poor English) Few weeks ago I ordered drawing tablet and decided to learn 3d sculpting in Zbrush, then I realized that I needed some drawing skills to help my workflow (but I'm strongly interested in drawing…
Greetings! My name is Leon Wolf, and I would like to show you my new project. I am in great need of a 3D Artist. So please, read on if you're interested, and see for yourself if this is the project for you. Team Structure: Me (Leon Wolf) -- Project Leader Cory Dickson -- Writer Travis Petkau -- Composer Barrett Kincheloe…
Hey everyone. I am programming and funding an iOS RPG, which is in need of a 3D artist. The artist must be proficient in 3D modeling, rigging/animating, texturing. Both environmental and character models will need to be low poly, so experience with iOS / Android game dev is useful. The game is set in a sci-fi universe so…
I've written a tiny tiny script to aid my OCD when modeling in 3ds max. I prefer black wireframes on a default gray material. The script currently handles everything, just install it and start modelling. I'm hoping to just get some feedback / testing done. The goal in the future is to allow the end user to choose which…
Atangeo Team recently released Balancer 1.0, which allows quickly and easily simplify 3D models. It also features fast and effective stripification algorithm, to optimize meshes for rendering based on triangle strips. Hope you will find Balancer useful. From the press release: Atangeo Balancer is a tool to optimize and…
*Edit**Only looking for paid for work, I am onfortunately no longer ina position to work for rev share or experience* My name is Morrissey Alexander I am a 3D Artist with a focus on realistic environment prop art both high and low poly models. I experienced with creating models using Maya, ZBrush, Photoshop, Quixel Suite,…
I've finally launched my new site featuring alphas/stamps made from 3d scans, its called Surface Mimic. Back in August 2011 I posted examples of some of my experiments to ZBC and here at polycount, and thanks to the feedback and encouragement from you guys, this is the result. Special thanks to all the beta testers who…
Hi everyone, First off, I apologize if this is not the right place, but it felt it fits and the other sub forums didn't quite fit very well as this one. So recently I decided to refresh my knowledge of 3D art -- 10 years ago I used to do ArchViz in college and dabbled a bit in games as well on the side. Long story short, I…
UE4 - 3D Generalist Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating real world experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine…
We’re looking for a remote 3D Animator to create realistic hand-keyed cutscene and idle third-person animations for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality animations meeting set deadlines * Work autonomously with references and based on timings…