A hair card is made up of: 1. Diffuse (aka albedo, base color, etc) 2. Mask (aka alpha, transparency, opacity, whatever you want to call it) 3. Normal Map (made in xnormal) 4. Specular (made in ???) Should the shadows be baked into the diffuse aka albedo or am I supposed to create a: 5. Self Shadowing Map?? Which controls…