Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com** 1 Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
I'm planning to start selling Low Poly hardsurface models to make some money while working my full time job. I am fairly confident in anything that isn't overly complicated but I would really appreciate any crtiques, advice or just thoughts you have on the stuff I have done so far that I'm planning to stick in a portfolio.…
HI, i'm a 3D artist starting to learn UE. I imported my low-poly mesh into unreal and also imported baked normal map for it (directx format). With normal map applied to the model on some details there is a shift in place of UV seams, other details have obvious distortions, and these artifacts appear only in UE, in other…
I did this model of Shardplate a while back while reading Stormlight Archive Series. I was really inspired to make this reading the book. I have to do more Fanart from the Stormlight Series it’s just that good of a book. Hope you like this one thou!
I've been trying to track down the cause of this issue but have not had any luck. If I find someone with a similar issue on the Unity forums nobody seems to have found a solution for it. After my light bake, I get this pixelated edge that can be seen only at certain angles and it doesn't matter how close/far the camera is…
Thanks a lot to all the artists that reached out to me, position is now filled! Hi there, I'm currently looking for an artist that is able to create differently themed blocks like these that have a similar artstyle and fit into the game world as good (or even better!). Looking forward to hear from you! Feel free to contact…
So, I've been working on this for a bit and I wanted to share my progress on this project, with the hopes of fueling my interest and keeping my motivation going. This is a castle is inspired by the 13th century. I've always loved the medieval era and I've been researching to get this place looking as historically authentic…
Update update: Okay, finalized a workflow that satisfies my needs well enough. Made a tutorial for it here: https://youtu.be/uGMJodCvuis Update: Some research on the subject was shared on unreal forums here: https://recourse.nz/index.php/rdbptools-benchmarks/2/ Some of my own test, in which I compare a building as single…