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Normal Artifacts in UE5

Sani
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Sani node
HI, i'm a 3D artist starting to learn UE. I imported my low-poly mesh into unreal and also imported baked normal map for it (directx format). With normal map applied to the model on some details there is a shift in place of UV seams, other details have obvious distortions, and these artifacts appear only in UE, in other software like Blender/Substance Painter there is no artifacts. I would be very grateful if someone could tell me how to solve this problem and even more grateful if someone could explain what causes it.

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