I've seen 8k textures used in production stuff before, but what does your UV layout look like? If your textures are still blurry at that size it may be a matter of packing your UVs more efficiently. If the issue is more that you have to get really really close (at the distances in your attached pics he looks fine btw,…
I think that's just how AUVs work. If you wanted something different you could try PUVs or GUVs, or just use UV Master. http://www.pixologic.com/zbrush/features/GoZBrush/ "With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice and instantly set up all the appropriate…
Yeah i don't understand what's up with the "quit school" thing, I'm happy for every minute i can be here and i also think every minute is necessary, have been studying maya here for like 7 months and ain't no where near ready for a job nor do i think i would get one, this course is only a 2 years course and the second year…
hi folks, just a slight update on my portfolio site: Added some pictures to the first page which relate to some cg-movies I worked on. Tracing the visits on the blog I had the feeling that most visitors only watch the first or maybe a second page. Introduced an area for my current WIP-project: An homeworld 2 based…
I'm not sure what's going on here, but Suite seems to be completely broken. One of my dynamasks wasn't rendering correctly so I tried rerendering the project, but that just resized all of the maps to 1 x 1. I reverted the changes and attempted to regenerate the dynamask by using the preset I had started with, but that…
***UPDATED*** It's been ages but I decided to do a fly through and use this in my folio. Funny to see how much I have learnt since completing this:P Is my first time with camera fly throughs and compression so if there are crits, I'm listening:P [ame=" https://www.youtube.com/watch?v=gsfYEiYDbJo"]UDK Jungle - YouTube[/ame]…
Massive Update-Get! Freelance work has been slowing down a bit, so I've had a chance to charge forward with this guy again. Here are the latest shots (updated thread deets below) Heya all! I originally wanted to get this guy started for the Mudbox "Warriors" challenge over at cghub.com, but ended up getting a contract job…
The Intro: Hey there Poolykounters. Starting a new project in the wake of some recent insights I've obtained post-GDC. I've decided to give this whole "bent normals" work flow a shot, to see how it works. I figure if I supplement that with some variety of my previous hand painted knowledge, the outcome could be pretty…
Hey everyone, my portfolio is in desperate need of an update. I'm a big League of Legends fan, and their cinematic trailers are always so amazing so I wanted to make something in that style. I chose this concept because I think it's a pretty dramatic look for Yasuo. Concept by Seung Eun Kim Here's what I have so far, only…
For all you contest and challenge nuts, we have a small update on some of the challenges happening around game-art community. * Polycount's Time Machine! Challenge update * Game Artisans Neverending Story Chellenge finals Polycount We are half way through the Time Machine Challenge and if you haven't been following (and/or…