Lead Programmer Description: Double Fine has an immediate opening for an
ambitious, visionary and experienced Lead Programmer for its San Francisco
development studio. The ideal candidate has considerable experience leading
development on a large cutting-edge code base and has the ability to architect
and implement…
Team Name: EdgeFire Games Project Name: Emancipal, The Creator Brief description: The setting of the game places you 100 years from now, putting you in the exosuit of a soldier in the special (and super secret : )) forces. Your enemies will range from earth origin to others out of this world. Youre a fighter, a killer…
The 20-year old Alex is at the heart of the survival horror adventure Now the cat is out of the bag: The German Publisher TopWare Interactive announced at E3 in Los Angeles that "Sacrilegium" will be the next title from the company owned developer - Reality Pump Studios. The in-house development team thats responsible for…
Hey there everyone. This post is a little different than what I usually post on here, but I figured I'd share since I've been keeping this list for a little while. A couple months back I started up on the twitter train and found it of enormous use for networking as well as keeping up with the companies I am looking to some…
Hi everybody!) We are Drka-Drka team - Daniel Copytsko and Kirill Kravchenko from Heyworks Studio. And this is our take on the Throne Room contest. Software used: 3ds Max Zbrush Photoshop Substance Designer Substance Painter Quixel Suite Marmoset Toolbag 2 Xnormal Rendered with Unreal Engine 4. We also tried to create some…
Hello Online World, Back Story: Recently, I decided to document my senior thesis process. We
have a year long class, where we can work on any type of project we want. Being
a 3D artist, I wanted to make an intractable environment but needed help
coding so I decided to team up with one of my close friends. He is…
One thing not brought up yet is what your goal is with this model. Is it a mounted gun that will be viewed in 1st or 3rd person? Is it simply a general show piece of your game res modelling skills, and so will be viewed at various angles? Your model has a lot of polys in the mechanics of the gun and in small elements, only…
@SemiColonThree No, that only leads to bad things. We saw it last year and we saw it this year: If you artificially limit something such as this, the perceived value of it goes way up which leads to people buying and reselling the items at horrendous prices. @Vayne I don't think that's necessary for two reasons. 1) if next…
Definitely been there man. I've been pretty fortunate though. Got my first industry gig 3 months out of art school and had full time for 8 years before I got laid off for the first time. Now I'm back at my first company making fun art after a 9 month unemployment stint. But that 9 month stint was rough. I was still very…
Well first off, I´ve got no clue about the WoW Universe but maybe this is still helpful. You said you were going to make a twist because usually these elves don´t act like that. I think they still look incredibly "normal wow elvish" though, so you might want to exaggerate that twist even more. Make them less beautiful,…