Hi, Are you the 3d modeler we have been waiting for? We are looking for a modeler who has experience with blender. We ask you to create models for a modpack for the game: space engineers. You are able to create models (and hopefully small animations) for sci-fi weapons configured properly for the WeaponsCore framework.
I needed to make a few model sheets for school, I thought I'd share them with ya they're pretty big and I dont feel like making thumbs... so here's the links! http://sacland.submatrix.org/crap/model/JungleGuysheet.jpg http://sacland.submatrix.org/crap/model/Wagonsheet.jpg…
hi, I have being working on this model from last month. I modeled it using Rhino. The modeling part is done, next step is retop it and texture. Ultimatly, it should be a game ready model and added to my portfolio. I will update each step I do, please let me know if things not being done right.
Hey guys, I have a project to model and hopefully rig different alien races with male and female models. The models will be inspired by TV shows like Babylon 5 and video games like Mass effect. This model is the first alien I finished working on recently. Any feedback is well appreciated, thank you for your patience. The…
This is my first game that I created character models and assets for. This was for a college project. Please give me critiques on how to do better, and be harsh. **It would seem that the sketchfab embedder is not working correctly on this site so I have added some links instead.**…
I just wondered how many people, especially with detailed hard body objects, block out a low poly model first and then model the high poly over the top, using the low poly as reference. Or do you block out the low poly and then add the details into that, creating the high poly from the same model? Btw this is when modeling…
I've really loved this game when I was younger and I've been dying to animate a T'ai model perhaps for portfolio purposes. If anyone knows of a model or where I can get one you'd would be a great help and I'd really appreciate it! (doesn't necessarily need a rig & I prefer a model with more polys then the original PS1…
I want to become a character designer and I'd like to learn how to model in 3D. I am getting the hang of sculpting in Zbrush and am using Digital tutors as a guide. I hear 3ds is easier for modeling but I am more familiar with Maya. I'm still a a novice modeler and am willing to learn 3ds Max too. So which is better for…
Type your meHello everyone I wanted to ask the critics for this model. And is there an opportunity to look for a job with such a level in companies or freelancing?(the model was made for printing) ssage