Halo wars 2 and how it implemented Substance Designer http://polycount.com/discussion/185078/the-procedural-approach-halo-wars-2-and-substance-designer
Very, very new to substance, but a decent alternative I did while following this was to make the cells in saw in a stone substance and find those edges.
Tutorial: Substance 3D Designer to UE Part 1 - Publishing .sbsar files: Tutorial: Substance 3D Designer to UE Part 2 - Working with .sbsar files in Unreal Engine:
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
Hi Everyone ! I managed to take the time to move forward on a project I had started some time ago. It was a pleasure to come back to substance designer! A lot of roof tile has already been done but I wanted to try this exercise. 100% Done in Substance Designer. The lighting was fun to make for theses renders ! :…
Hey so i have run into this problem where my UVs are looking different in Maya than they do in substance painter. This is my object is is triangulated if that helps. These are my UV's i have just used an automatic map. But when i export as FBX and import into substance painter my UVs look like this My FBX file if needed is…
Hello, I'm looking to create super high detailed stitching, like this image below: What is the best way to do this? I have been playing around with the stiching filter on some of these substances: https://www.allegorithmic.com/blog/substance-source-automotive-materials-interior-1 Unfortunately I'm not getting the detail I…