The concern about security around files is a totally valid one. We're developing a pipeline for larger studios to host their own S3 buckets, so files remain entirely their own, and remove this risk you're talking about. It's a larger build though and we want to ensure it's done properly! For now though the focus is…
Hello everyone, This is my first attempt to create a modular character, so I would appreciate some comments and feedback ^^ So far I've created a base mesh for it and I'm now making a list of parts that I need to model. This base mesh has around 2k tris. I'm aiming to have around 2.5k tris for each character. Not sure if…
Hi guys, So ive been floating around on these forums for a little while now and I wouldnt use the word embarrased however I have been very reluctant to post my work here because frankly it is so amateur and basic compared to what ive seen here... however I realise to improve I need good constructive crit from people that…
(Tutorial series) Watch it here https://www.patreon.com/isawthesky Hi, my name is Martin Kalimukwa. And this is my tutorial series on creating a Mechanical Combat suit for vfx and animation or even video games.This particular model is going to be used in my short animated sci fi film called I Saw The Sky. In Part One of…
I see you used Flood Fill in your original experiments, are you not able to use Flood Fill to Random GreyScale Color to create your luminance variation? If you do the "classic" approach, you could create a smaller cells generator, and use histogram scan on the large cells to create a mask for the small cells, then blend…
Hi, I've been trying to create some water foam in Substance Designer but it's proving quite tricky to get the results I want and I was wondering if anyone had any advice. I've found a few tutorials but they're not exactly what I'm looking for and some are incomplete sadly. I have 8 different alpha textures that we're…
Hello there, i would say i am an intermediate user of 3D modelling being able to create a pretty wide range of assets, recently i have decided to attempt creating a pretty basic game using semi photo realistic game assets/ textures. Although i would take any advice and help in the creation of anything from Plant Life to…
Hello Everybody =D I'm here to share some results of a new process that I created using photogrammetry to create tileable textures. I hope to post some more stuff soon as I keep working on it. I hope you guys like the results and help me out to push my skills and can learn more with you! here is the link in case anyone…
understand that all those programs try to read height information from your texture as your eye would (shadows and light) and is only reading greyscale. The problem with photographs is that the colors/lightness do not represent height, they represent height and the materials/colors, which the programs can not differentiate…
Created a base by loading an OBJ, matID map, normal map and AO and linked some materials. Result: (The color coded materials are the ones specified by me in the MatID map) A former colleague suggested it might be due to the file format and extra channels (alpha), saying I should go with PNGs instead. And so I did, but I…