We’re in search of an experienced (Environment) Concept Artist who can bring our vision of a cozy, stylized, and toony settlement set in a valley-mountain scenery to life. The project we are developing is a hybrid (stylized) city builder set in the Viking ages. We will provide references and screenshots to closely align…
I've created a few short mini tutorials on how to create welds the cheap and easy way in both blender and zbrush and also how to create tape in blender and marvelous designer. https://youtube.com/playlist?list=PLFQk38vY-wwRG-ahPs-RanfOKLLIMx_N_
The next thing i'm going to create is the tentacles, here's a WIP shot of it. I've decided it will be best just to create one, then I'm going to rig it with bones, then make duplicate copies and afterwards create different poses for each copy I've made.
Is this in the reverse? Create a lowpoly, then use this: http://area.autodesk.com/gdc2011/sculpting?KeepThis=true&TB_iframe=true&height=520&width=840 To create the highpoly base and then create a normal map from this? Interesting or at least this is how this tool can be used, maybe.
I think I'm going to create an Alice in Wonderland themed environment, using those mushrooms scaled up as trees. So to do that, I think I'll re-create my stone material next, then create some rocks and bushes.
i also discovered that even though the materials aren't generated when creating the base, the mask are still created. you just have to create a material manually, then click the little square to the right and choose the corresponding mask for the correct material ID.
One question is how do you create a circular tile texture like the one pic on the left? Is there some photoshop technique to create that? The other question how in the world can you create individual brick height maps from the diffuse brick map like the pics on the right? Do you have you paint all those bricks one at a…
Is there a max polyop macroscript for the action of subobj level selecting x verts and creating a face in the order the selection array is in? As in: Select verts: 1, 2, 3, 4 Create face from v1 > v2 > v3 > v4 > v1 I'm going crazy here with the create face tool. I'd love a script I could bind to my quad. Thanks.
Is there an option in max (2017) to specify a location before creating the object (line) ? eg I would like to create a line with a z-offset of 10. so i can see my line above other objects in the top view. Usually a transparent plane in combination with autogrid works but that is cumbersome, hiding and unhiding to select…
Hello again! New project on the go. This is me trying to create Jake's hunting knife from Avatar in the shortest time possible. Goal is to have it fully sculpted and textured before the 11th of Mars to test myself in creating something as fast as possible. I have created a basemesh that I'm currently sculpting in Zbrush.…