Hello everyone,
This is my first attempt to create a modular character, so I would appreciate some comments and feedback ^^
So far I've created a base mesh for it and I'm now making a list of parts that I need to model. This base mesh has around 2k tris. I'm aiming to have around 2.5k tris for each character. Not sure if it is too high or not for this type of character..
I'm planning to make the seams on these loops:
That's pretty much what I have so far. Will keep this updated with more stuff.
Replies
I'm thinking to model a couple more hair styles for variations then I will start to figure out the texturing.
ps. I'm following the workflow from this wiki; it's really helpful http://wiki.polycount.com/SkankerzeroModularCharacterSystem
If you have any suggestions or questions, please feel free to post here ^^ Cheers