Thank you very much for taking the time to share these helpful tips gnoop . Just one last thing though, hypothetically, if was designing this guy for being used in a video game, would I definitely need to apply zremesh?
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I dont know about performance differences between Nvidia and ATI in such applications, but i personally use a radeon 6870 and never had Problems with Drivers or Performance on any 3D Application. I dont think the difference is that big, but Nvidia has CUDA which is an advantage. But i have to say that 16 Gig might sound…
The material you have on right now is very matte. If you up the glossiness a bunch, it'll reveal most of your mistakes. Showing the references you used will help us diagnose the topology better. Showing it without turbosmooth applied also helps to show where you put the original geometry and will help us analyze the…
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>I bet
it's your IOR map. This is a float value in V-Ray, so an 8bit bitmap will only
apply 0-1 IOR. Did you export a 16bit file? Tried,
doesn't seems to make noticeable changes (unless there are some additional
switches in 3ds max map settings that also should be tweaked to make in work).
Though I also suspect IOR map to…
Thank you for answering so quickly, So the exemple of tesselating the low poly, I'm guessing it is just to remove slanted gradients? And when do you use hard edges ? so after watching these videos, I have just one question remaining In the video he applies a chamfer and a turbosmooth modifier, and applies smoothing groups…
I don't think there is a negative depth setting anywhere... and off the top of my head I can only think of a few crazy work around that probably won't work. 1) Morphing the mesh so its flat and rendering it. This could make the normals inaccurate but then that shouldn't' be any different than a normal map applied to a…