Hey Polygon. I like the stuff you've shown on your website. Is it your intent to one day work full-time for a gaming company? And if it is would you prefer to work on war based games? If so, then your portfolio is pretty solid. If not, I suggest diversifying it a bit. Reach outside of the war box and do something from the…
Hy there. As some may know if you have been to my topic, my current project is making this vehicle from paul richards concept: And i am working on the highpoly, then i started wondering, should i do a highpoly for everything or do a midpoly/lowpoly for the base and such(if you get what i mean, if not then ask ;) )
If it's not setup this way already, usually you want to separate glass parts of a model out to their own material. It's better for sorting artifacts and performance.
Hi to everyone, I started to use Megascans assets with the UE4. I have two troubles which i would like to understand how to solve them: 1- After exporting surfaces from Bridge to UE4 (Megascans plugin), on the material instance editor i always receive these warnings.Why? The preview flickers while rotating the camera. I…
After looking at docs, it is quite a new addition. These virtual textures were added in 5.5 and sadly, I did not find a way to connect world aligned textures with this new mesh paint option. Link to…
Looking good man. My biggest crit is the ear, its way to fattty and lacks any sharp edges. Try to get it a bit more "earlike". Also a bit of SSS on the nostrils and ears would go a long way.