Hy there.
As some may know if you have been to my topic, my current project is making this vehicle from paul richards concept:
![quake4_vehicle11.jpg](http://www.autodestruct.com/images/quake4_vehicle11.jpg)
And i am working on the highpoly, then i started wondering, should i do a highpoly for everything or do a midpoly/lowpoly for the base and such(if you get what i mean, if not then ask
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
)
Replies
I dont know if this changes your answer tough, cause i can see it hold true on both cases.
Sorry for not mentioning that.
If there are areas that are more simple, the high will be simple too! Doing simple shapes if only to get the nice bevels and proper smoothing is always worth it.
In addition to all of that, I don't really see any areas on that model that would command less detailed methods. Go all out!
That said, I don't see anything in that concept that I wouldn't sculpt. There aren't any simple throwaway pieces that wouldn't benefit from a sculpt.
I get what your saying EQ, thanks for the insight.
I must say i have learned alot reading your comments about normal mapping