Hi Polycounters, i present this model i'm working in mi free time, i want all comments & reviews necessary. what do you think of the topology i work to 3dsmax full.
Not sure if I'm doing this right, sorry, new to Polycount. I made my own version of the possible future Overwatch hero Athena. Made with Zbrush, 3Dcoat, Maya, Substance Painter and Marmoset.
In 3Dmax7 with Edit Mesh if I right click to properties and get the poly count and then add an edit poly modifier it cuts the triangle count in half. Whazzup with dis? What is the correct count? thanks
3dcoat, i think they have the best retopo tools and the new versions are very stable, and 3dcoat can take some pretty extream polycounts and still be useable.
Somehow I am just now discovering Polycount, but I'm glad to be here and join the community. This is one of my main pieces to my portfolio. I would love to hear any and all thoughts on this environment. https://sjscubelek.artstation.com/projects/3dBY2Y