Hi I'm currently researching hard surface modelling. I don't know if there are any papers out there on the subject (I've yet to find any), but could anyone share their knowledge or links on how it's changed over the years? The most efficient workflows? When did newer techniques first emerge and become common workflows…
Hi, I am avaible for paid work on site in Stockholm(Sweden) and for distance work. Doing modeling, texturing and basic animation/rigging. Portfolio availble at http://www.joakimlarsen.se If you are interested please contact me via joakimlarsen@hotmail.com Regards Joakim
For freshers, which program its easy to learn for 3D Character Modelling, Rigging & Animations, which program helps to join an gaming & animation industry
http://www.thewalkingdead.com/jobs-looking-for-a-zbrush-character-modeler/ Posting this here since I just saw this in the bowels of zbrushcentral. Skybound is Kirkman's Image imprint.
I model in Blender and now I want to learn how to make more complex materials. It would be convenient for me to make them right away in Blender, but in Substance Painter, as I know, it is more convenient to make complex materials. What to choose?
Hey guys, I'm new here and I've been working on my first ever model of a 3D face in 3DS Max. I was just wondering if you guys have got any tips/pointers to give me some help making it look better? I tried to go for a cloudy with a chance of meatballs kinda style but it ended up being more realistic and creepy.. I'll…