Some of my musings: This is a project I'm finishing up working on and close to completion just a simple building New York style using some modular portions to allow for more design options. Textures are combination of hand painted and photo reference that I took downtown. 10k tris limit leaves 3100 for more electrical…
Hello there. I have learned yesturday how to test a set in Dota2 Test. That's was shocking. Loadout is realy not enough to prepare a technicaly great set. I have 2 bugs, that I want to fix, but I dont realy know how to do it. I. Color bug on Shoulder item. It seemed that yellow color appears in wrong places. I dont see any…
Hello fellow forum-goers. Consider this thread my way of showing my progress of stuffing my portfolio. It's not gonna contain tutorial items or the traditional hand-painted barrel (unless they're gonna be in an environment piece). That being said, here is what my first project will entail. Redesigning Skyloft from the…
ilusiva.com is a marketplace focused on game development where developers and artists can buy and sell art, music, code and tools to make the development process faster and cheaper. We create our own content and also invite top artists and developers to sell on our ever growing community. Are you a top notch artist willing…
Aloha, guys n gals. I'm going to be hitting up my local (and maybe not so local) companies seeking employment as a modeler this upcoming Monday. My portfolio link is here: http://wailingmonkey.com/3dmodeler/ I'm currently showing character-centric pieces, but I've also included some other items near the bottom.…
About Me I've been following a number of threads on here for a couple months now since I've started a Games Development course at Uni. Whilst over the past couple of months I have been focusing on the scripting side of development and small low-poly props, I'd now like to try environment art. About This Thread I'm hoping…
Hi guys. First let me start out that I am a total noob in Max. Anyway I'm building some assets for a game in Maya then importing to Max, as FBX, in order to import the assets into the game. Once I import into Max, the only thing I do is set up the game specific shaders then export. After getting the first asset into the…
Hi, so ive been looking everywhere and I have yet to find an answer to my question. Is it possible to bake normal maps (or any maps) using Maya's transfer maps if the UVs of an object uses one uv range. (not really sure if uvrange is the correct term for it) So I want to transfer the high surface details from the torus on…
Hello all, I haven't been doing this for long so I decided to take on a personal project over the holidays since I had down time in school. I am currently stuck on how to lay out my UV's for this AR15 that Im working on. Ive been messing with it for a while and each time I think I have it, I get a new headache and more…
I work at a small startup Indie company, and we're working on our first game. As of right now, we are very hesitant to release a great deal of information because it's too early in development to say too much. Here is what I can say, however: -The game will be a roguelike adventure game. -The levels will be open world, and…