Hi, so ive been looking everywhere and I have yet to find an answer to my question. Is it possible to bake normal maps (or any maps) using Maya's transfer maps if the UVs of an object uses one uv range. (not really sure if uvrange is the correct term for it)
So I want to transfer the high surface details from the torus on the right to the low poly torus on the left. As you can see the low poly torus goes out of the 0-1 space. I tried making the output file size to something like 1024x512 but its just a stretched version of a 512x512.
If its nots possible to do this in Maya, how would achieve this?
Thank You for you time!
EDIT: I need the 2:1 ratio because im trying to make an item for Dota 2. And the file size they except is like 256x128. What are people's workflow like tackling the 2:1 ratio for the maps?
Replies
arrange the shells horizontally in 1/2 the o-1 space then select the shells and use
polygons> normalize (scale them slightly inward after this)
after that save out your uv snapshot as a 256x128
save and bake- when you apply your maps you could also toggle the
Image>use image ratio to see a non stretched version of the UV