I’ve been overhauling the UI, among other things. I 've honed in on a consistent style a little more. My goal is to keep it as clean and simple as possible. Just like when you are doing landnav in real life, you want a simple plan without extraneous details to get in your way and cause confusion. So I try to make the UI…
How can I improve the topology especially around the nose. It's getting a bit messy and more complicated to manage the geometry. There are some poles created which is a bad sign and the smoothing doesn't look good either at a certain point. The level of polygon density around the nose is about satisfactory for what I want…
Hi! What I would try: Start by creating a mask in a 2d editor, since signs are top down (no overhangs), custom shapes and edits are done quickly this way. Next, I would build a layer stack in Painter to generate textures from the previously authored mask, including height. Results will be best if the signs extrusion…
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
did you ever find a way to solve this issue. curious because i myself (years later) am struggling to find an answer to "MeshInsert Preview" not appearing at my mouse cursor when put in a macro.
If I use 3ds max,.. So max doesn't use splat maps, no way for that I need to use composite texture and plug mask for each separate layer? Is it a better way than composite tex to do it in .max?
I don't know if this constitutes spam or is in the wrong category but I wrote some things that maybe someone might be interested in If you've got anything less powerful than an RX 570, Substance Painter is a massive pain to work with on any resolution over 1024 x 1024. Not pinning any blame on the Allegorithmic team, I…
Hello, I am rather inexperienced in 3d modeling so my technical talk isn't very good but I will do my best to explain the situation. Issue: When I view my model in Marmoset I seem to be getting these glitches (I have highlighted them with red circles) they are covering key components that I need to be able to see in the…
Hello all Here is a my progress so far on a environment i've been working on. I though i'd hold off till i have some stuff to show. Here is the concept i'm working from. I will probably flick between the concept and the in-game version throughout depend on what just looks good. I've done a few high polys mainly focusing on…
I've decided to create a Necromancer for the Contest and I was told to be creative so I decided to go with something that I think maybe more interesting than the regular Robed-Oldguy-Methuselah Necromancer : Name: I'm tempted to call her this and that but I am cautious and don't want to decide on a name now only to change…