Hello Polycount! My name is Igor Titov. I currently study at University of Hertfordshire in the UK and I am in my final year of Games Art course. I am going to graduate around May of 2013 and from now on onward I will try posting as much work as possible to get necessary feedback to improve my portfolio. Any advice how to…
Hi Polycounters!!! This project will be my first serious attempt at the complete production of a game character. I have a background in 2D concept art and as of late have been extending my skills in the 3D arena. I've chosen the champion Gangplank, and a skin concept of my own being a wild-western sort of…
Hey folks:] Since the recent expansion of World of Warcraft (Cataclysm), there have been a few model upgrades for the leaders of the different races. Not all have been updated however onein particular being the Troll leader, Vol'jin. So as a fan of the Troll's I wanted to make a unique model in a way thats fitting to the…
Hello everyone ! Here is a new project : Core's Office It's a project i started a long time ago and left aside that i decided to reboot. So i want a sort of office miles under the ground in a secret lab (a bit like Portal) . And behind the windows you can see a gigantic core that produce energy . I really want a…
**Update 02: Messed around with the lighting and volumetric lighting (still figuring out how to round out the fog, may have to make a different approach because I'm not very happy with the overall look of it). Went back and repainted the nature platform in substance painter, brightened the colors and altered the textures…
Hi all, its been a few weeks since I lasted posted an update of this project, so I thought I would give a quick update on what I have been up to. So first I have been working on refining the models and creating the proper low poly versions. I'm almost done with this processes all that is left are a few props. I redid most…
The animation is just a list of vectors. Imagine like three vectors (position and rotation and scale) per bone per key. Even if you write this into a text file, it won't be heavy, even if its long. Its really just a few mbs of memory or usually much less. The problem with skeletal meshes is that the bone update is…
Blaisoid&Computron: Thanks! I'm going to try and have a big update done by the end of the weekend-- I want to get some ground textures in, get a bunch of foliage, and get at last partway through updating the main mill structure to use the new brick style. After that, I'll need to add or finish some debris pieces, finish…
sirenblue: Thanks for that. I changed panning to only right click + drag. I'll put the option to invert w,a,d,s in user preferences... odium: Thanks, I will keep that in mind when I get to normals. I'll make it possible to move the light by holding down the mouse wheel button in the next update. If I let the user zoom in…
3dlix - Totally agree dude, I am thinking about using red cloth hanging from the celing and walls to bring some colour in. luge - thanks man, I really want to model a 'hero piece' but I am struggling to decide what to add? I think this scene maybe be more to do with lighting and composition than amazing single assets.…