This is something I revived a little over a week ago. I first started her back in May for one of the Polycount Challenges and never finished, but recently decided to give her a make over. The plan is to import her into UT2k4. But the recently announced "War General" challenge is going to delay that, so I'm showing her now.…
Hey, everyone! I've been banging my head against the wall for half a year (!) about a particular issue for a personal project. I have this character, rigged in Maya (previously rigged in C4D as well), who I'm going to export to Unreal Engine 4. This character has eyeballs that are non-spherical, as in not perfectly round.…
I started 3d modelling about 4 months ago when I began studying for a 3d computer graphics diploma from my local college. This is my second organic sculpt, which I did for a class project where we were supposed to model anything of our own design in a week. I love zbrush! It really feels like digital clay, which is great…
As for the process - Photogrammetry has changed a lot since I did this project - here is how I did it back then, and how it could be done now - First off, the camera and lens - with photogrammetry (even current) it is best to use a decent dSLR with a FIXED lens. If anything changes in the lens, then the absolute center of…
I assume you're using a plane to project this? First thing would be to check that it is actually level. What does it look like in Orthographic view? You can also snap the cursor to some vertex on the plane and check its location in the N->3D Cursor panel, then verify that snapping to a vertex on the plate doesn't change…
Yeah this is a classic issue commonly known as "IK pop". You can try sticking his COG control into a layer and lowering it down on the frame where his leg is all the way extended so that it's not quite extended anymore, then bake it back down. Failing that, you might try to "frame-fuck" it, i.e. fix and smooth out the…
Hey all, I'm currently working on a small animation in Maya 2016 and I've run into an issue that is costing me some time to keep fixing. I've used a Point on Poly constrain to quickly pin a locator to my mesh, but every time I close and restart Maya the constrain breaks. The locator itself still indicates that is it…
Hello polycount! Hitpoint Studios is looking for experienced 3D Artists to create mainly assets and to build out scenes. QUALIFICATIONS: Task driven, self-motivated, eye for details, organized Proficient in preferably Maya & Photoshop (you can use another 3d package but we use Maya) LOCATION: ideally on location in MA but…
Hey all. Just finished laying down some of the vocals for a new song I'm working called The Meds, and I would love to hear what you all think. You can take a listen here - http://signalswithoutsound.bandcamp.com/track/the-meds This is basically the style I'm more comfortable with, and want to continue following. Sucks that…
My name is Emily Huffman and I am an experienced Environment Artist seeking freelance and in-house work. I am currently located in the Seattle, WA area, however I am willing to re-locate. I primarily work with 3DS Max and Photoshop, and also have experience with Zbrush and Mudbox. I am fully capable of all aspects of…