Kind sir, I have exactly what you need. Both of my hands are shot because I did gymnastics when I was younger coupled with unholy work hours later in life. Take your pen and say goodbye to the two little buttons on the side. In fact you can just rip them out. Take a roll of bicycle or racket grip tape and wrap round the…
This is good advice. I myself am coming out a bit of a rut. There was a line from Austin Powers that really fits into this whole motivation spiral, a certain over weight villain said he "eats because he is unhappy and unhappy because he eats, its a vicious cycle". In many cases, especially for technical art, it becomes a…
Fat, dou you know if there is a free (old) version available btw? I'l stuck with the demo at the moment and my 20 trials are almost over now :/ Toomas, that can be a neat effect for sure, but I'd rather go for a simple image for this one, no ps-like effect especially if its for print. But I might try it on another piece…
To clarify: 1 512x512 tiling bark, 1 512x512 branch & leaf, 1 512x512 remaining props.(?) My branches were using the tiled bark texture ramped up to be far smaller on them than the trunk. I used the shapes I painted as a mask to make them the shapes of the various branches from the concept. I also picked out the major…
[ QUOTE ] The Michael Crichton book has a well researched scientific apendix does it not? It isn't just fiction. [/ QUOTE ] It does- I had the misfortune of reading it. Probably the most condescending book I've ever read. Knock-you-over-the-head condescending. I've read most of his books and in general I'm a pretty big…
Hey guys, I'm throwing my hat into the rings for this Dota workshop business. I've been tinkering away with a couple character sheet paint over concepts which I can eventually take through the pipeline to develop some potentially nice looking in-game items. For now a Meepo concept I've been working on, Much more to come!
I got an internship at Silverlode Interactive. :) Everyone there was really nice and willing to help me learn the ropes. It's unpaid, but I don't really care right now, because I just want the industry experience! It's a small game company, so I can wear many hats, which will be really nice in becoming a more well rounded…
Do you guy bake it as one grouped mesh? I am using xNormals. When I use it, I bake out each item separately. Boots. Hat. Clothes. Skin. But I was wondering, if there was a better way? Do you bake 1 whole low poly character with a whole high poly version?
So, I'm curious to get some feedback on this, since I haven't been actively interviewing for years. Do you guys think that employers that interview candidates are under *any* kind of obligation at all to get back to those candidates with a yes or no? Or should ZERO response after interview suffice as a 'code' that you have…
A lot of really good work here! @Eric Chadwick - Good call. I will go back and add damage to the bottom. Hopefully I can get away with painting it in Substance! @loon27 - Thanks for the paintover. I agree with you 100 percent. Ill go back and remove the dirt in those areas. I really like the animation you made for the…