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The Bi-Monthly Environment Art Challenge | January - February (94)

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  • loon27
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    loon27 polycounter lvl 8
    @stahlwart
    Well done! One small suggestion—some edges could use a bit of edge highlights to enhance the sense of depth.
    Especially on the inside of the telescope cap, where the shadows seem to blend together a bit.
  • loon27
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    loon27 polycounter lvl 8
    Progress Update
    Texture are done!
    My goal was to stay close to the original concept, but I added some extra dirt and wear to enhance the sense of use.
    Any feedback or suggestions are always welcome! ~~ 😊

    model

  • nurichez
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    nurichez triangle
    Fabi_G said:
    Nice blockout @nurichez. I think from some angles the shape could be tweaked slightly to support the conical look and flow of the design (red). To make it look even more cartoony/ expressive, some lines could be pushed past the original blueprints (yellow), so they're less straight horizontal/ vertical. 


    Personally, would consider adding large bevels early, but probably that's part of your highpoly stage. As a general note, I think the strap ideally has a length so the binos can comfortably carried around, currently perhaps a bit short? Keep it up :+1:  

    Very cool to see those different executions on the lamp assets :-B

    Was able to continue some on the abandoned place environment, but yet have to document the current state properly. Will update this post then :sweat_smile:
    Thanks for the feedback! I haven't been able to continue with it yet, but I'm going to make the changes you suggested and see how it goes, and then I'll continue with the high. 
    That's right, I didn't put in the bevels yet because it was a bit of an initial block, but now I'll start to prepare it better for the high poly. 😊
  • loon27
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    loon27 polycounter lvl 8
    Quick Update
    I put together a simple animation and did some lighting renders.
    You can check out more render image on ArtStation:
    https://www.artstation.com/artwork/rlDXkG

    Render video uploaded on youtube
    https://youtu.be/X2eexC1BM_Q?si=I-Kf60lrd4A2hDYe

    P.S. I also noticed an issue with the bottom texture mask and made some fixes along the way.
  • BillyJackman
    A lot of really good work here!

    @Eric Chadwick - Good call. I will go back and add damage to the bottom. Hopefully I can get away with painting it in Substance!
    @loon27 - Thanks for the paintover. I agree with you 100 percent. Ill go back and remove the dirt in those areas. I really like the animation you made for the light on your artstation. great work!
    @klamante - Those Binoculars are amazing. Great work!
    @Hymil - flashlight looks great man. Love the details on the inside of the box!

    I had some more free time time so I took a stab at the binoculars as well. Let me know your thoughts!

    model
    Thanks!
    -Billy
  • HarryT25
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    HarryT25 triangle
    Texturing attempt so far! :) Feedback would be appreciated! Thank you. I've seen some pretty awesome posts so far.
     

  • Pinkfox
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    Pinkfox ngon master
    @HarryT25 There are some great fine details you've got, particularly in the grip. I could see where the contact of the palm and fingers could slowly wear down those sections. It really helps make it feel like it was carried and used.

    Something I think would help moving forward is a focus on some larger stains across the body. Don't be afraid to play with just the roughness values, it can be a great way to add subtle wear to a surface without affecting the color.

    Reference back to the concept and you'll see the edges, even the subtle ones at the top, have dust and grime build up. There are smears in places where you could interpret that something got on it and then was wiped off later but left a smudge. Those things can really help sell the believability of it.

  • BillyJackman
    Revisited my light asset to make the edits that you guys pointed out. The sketchfab model in my initial post has been updated to reflect the changes.

    @Eric Chadwick - I added some edge wear and rust to match up with your images. Thanks for pointing this out!
    @loon27 - I took your advice and also reduced a bit of the AO dirt to match up with your paintovers. Thanks for your help!



    Thanks!
  • Geausselain
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    Geausselain polycounter lvl 7
    Hi everyone,

    I've finished the modelling, I'm going to unfold the UV, then I'm going to give some movement to some elements like the strap and the protective covers. For the texture, I'm going to work in unlit with only an albedo map for a handpaint style.
    This will be a first for me, if you have any advice I'd love to hear from you!
    Can't wait to finish this!

    Good luck all !
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