The University of Huddersfield are looking to appoint 2 new lecturers to teach primarily on BA(Hons) Computer Games Design. More information about the course(s) can be found here : http://www.hudunigames.co.uk/ Ideal candidates would have a wealth of games development experience (min 3 years) from both a design and art…
Hello everyone, I've been working in the film and games industries for about 3.5 years as a coordinator for the art department of the studios I've been at. I've had the privelege of working with artists my entire career; from juniors to leads but I'm also quite the closet artist myself. Regardless of experience, I pick the…
[WIP ] Hey this is a project I started two weeks ago; Im getting to a point where Id benefit a lot from other peoples opinions and ideas. Im doing this project as a portfolio piece as Id really love to work in the games industry, focusing on trying to be an environment artist but any role would be good! My intension…
Hello Polycount, I'm new so I hope Im doing all this correctly. I love character design, but I suck at textures and was hoping for some advice on how to do this one. This is a character I've designed as a Uni assignment for a boss for a Ratchet & Clank game, the deadlines passed and its taking ages to receive feedback, so…
Hi! I've been strugginling with an issue involving Substance Designer 6 and UE 4.15 for a couple hours now... I created a material in Substance Designer, then I exported the .sbsar file to use it in UE. When I import the .sbsar in UE, I get all the usual files as expected, but the Material that is created in UE has the…
Hey guys, So I got contacted by someone that is asking me to improve a high poly sculpt that (I assume) they have worked on. Now I wouldn't mind doing this, but they also said that they do not intend to publish or sell the final model and are asking me to do the same. The email isn't written very professionally and the…
http://imageshack.us/photo/my-images/135/uhohimatool.jpg/ The problem I am having is that I need to copy all the brick pieces on the right to the left so that when I bake to a plane in xnormal, the texture will tile as intended. Is there a way to do this in zbrush? The basemesh will tile perfectly as I set it up on the…
Heyo, thought it might be a good idea to actually post something that I'm working on to get some input from you guys. I'm currently working on a scene which is intended for my portfolio (which I haven't updated in far too long). Anyway, here's the moodboard: I've however focused 90% (so far) on the middle-bottom picture. I…
Ok, Here is my situation. I have to model a building with only one 1024x1024 diffuse texture. I understand polygon modeling/uving. In the past I have textured buildings, but I have used multiple texture files. I'm trying to figure out what the best way to do this is, but have yet to figure it out. I was looking into…
So, I had intended to do something much more complex and challenging for a final project, but then some things happened and I'm left with the inability to focus on much of anything right now let alone school work. Anyway, that's of no concern. What I'm hear for is to have words thrown at me regarding my work. I'm doing my…