Are there any general rules of thumb for how many UV maps an object should have, or how large the maps should be? For Instance I am in the process of creating the LP of this p90. Should the whole gun be unwrapped such that it only takes up one UV space, and thus one map? In an Eat3D DVD entitled "the fountain" the author…
Hey there! You should probably move your more impressive models, such as the joker, the cowboy, and the african-voodoo-mutant-chick-thing to the top, as well as have at least one of them displayed on the front page. Those are my favorites and I think that they best demonstrate your ability. *The hulk's normals just look…
I think the choices for your portfolio are a bit weird.First pic is a ring on a rock, thats not exactly what you'd put in a portfolio imho.I like the chair, the table and extinguisher, they look like nice props and the shaders and light is great on them.The knife looks nicely shaded and while i don't see any problems from…
Hey. Last week we had so switch over from max 2011 to max 2015. Now im facing several problems and I cant find a solution. I'm working for 8 years now with this program and feel a little stupid here, like in the first days. 1) The Element Background Color when rendering to texture is completely ignored by max. Its always…
3D modeler, experienced in Max (will consider Maya) with excellent, proven realistic texturing abilities sought for long-term contract on a train/flight simulator for PC. Artists with fine art background preferred. Project requires experience working on low-poly titles. We provide access to health benefits, bonuses, and…
Elseware Entertainment: Recruiting experienced modelers and animators. WarCry: Lords of War Brief description: WarCry is destined to be the next big Sci-Fi universe. We are designing the first five races and will use Lords Of War as an Introduction to this new universe. We will focus on creating rich history and designs.…
It looks like it's getting the edges of your circles, but not the full shape, if I understand your texture correctly, right? In that case, it's likely cross-talk because of the compression format and the edges have bled over into other channels(due to drastic differences along the edge(black to white)). You might have to…
Andrew 'dr1ver' Maximov has a great thread going about how to do more with procedural materials In his thread "The Desert" he covers some interesting ideas on how to blend materials together procedurally. These aren't your fathers procedural materials that stand out as a hallmark of the early days of 3D. Andrew is floating…