Hi Zodd It would be nice to see your new texture maps. From what I can see your maps are using flat colours and havn't enough variation. You need to add some noise to them. Find an image of noise for the material you are creating and layer this over your texture. Below is an example from a quick google image search of what…
Excelent work. Excuse me but I have a question: I am working in a similar bust, looking for obtain similar quality in textures/skin shading. What are the resolultion of your textures? I am near to finish, but when I try to load the 2 las materials with 4k textures my video controller crashes. The other mesh,(the head)…
Lets simplify it even more... are you trying to get work at a specific studio(s)? If so what do they use? Done! Honestly Maya is fine for game art, I think the max is for games, maya is for film, idea is a bit dated. A lot of it just has to do with the studio itself and the location you are in. I personally prefer Modo,…
@Gelatin Hi man! I guess you could say this is a 'how do I think about thinking on an approach' for creating an environment. There are many tutorials to help give you an idea on how to create a number of 3D assets, based from a single/multiple conceptual images (whether it's another artists concept or your photographs)…
Hello all, my renders tend to crash at some point, and I can't figure out why? I'm currently using Maya 2020 and Arnold renderer. Everything seem to go well in a sequence of 1750 frames. Though at some specific point it starts to struggle. In this case at frame ~812 to ~959. Maybe it's because I imported a alembic mesh…
Every time I open up UDK to try and learn how to use it, it begins to lag really hard and my computer starts to hang for a second, every second. Basically my mouse jumps around and everything is extremely choppy and slow. UDK only takes up 25% of my processing power, but it still seems to lag! Here are my system specs:…
I'm trying to setup a SuperSpray particle system in Max 9.1 that mimics how doppler shrinks/expands sound waves as objects approach/recede from the emitter. I'm using a cylindrical Displace spacewarp, with a Gradient Ramp, and all is well. I just can't visualize out how the Decay spinner works. I'd like the displacement to…
thanks guys! Not all parts are in yet, I need to get interior baked and some minor outer parts. I also lost a part of the cage which supported the engine and I think of getting it back but it will need redoing a part of high/low poly, UVs, rebaking, so may be I won't do it. Some modifications of this car used supports like…
This actually made me bite the bullet and get Modo indie 901 to try it out despite the lack of scripting support, since I could pick up Tor's intro tutorial. Normally I really like what he does (his modular masterclass from a few years back is pure gold) but I have to say I'm disapppointed with it... I find it superficial…
I'm noticing it a lot when loading and saving big object and images also when navigating though windows. At least I think I do. Thats an i7 2600k at home with 8 gigs compared to a i7 950 at work with 4 gigs of ram and running different programs so it could account for some difference. The point about buying the SSD at the…