Hi guys, I'm having a problem where this QC file: $cd "C:/Users/Alex/Desktop/degroot/Stickey_Launcher/Compiled" $modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "c_MaccyF_Launcher" "c_MaccyF_Launcher.dmx.smd" $bodygroup "body" { studio "c_MaccyF_Launcher.smd" } $cdmaterials…
Some new info on the issues with 3ds Max 2012 PU9/10: http://script.threesixty.nl/outliner/index.php/blog/2012/08/3ds-max-2012-pu9-issues With some luck there will be a solution soon!
Hi, I understand linear workflow, but I am confused about gamma curves in images. First, our eyes see differently luminance as is real. We are more sensitive to dark tones. We see more brigter dark areas. In image below we can see on input 50% and output is 75% or 25% actual luminance we see as 50%. That is correct.…
Big news for Exis! After months of development, adding a new lighting engine, and overall gameplay improvements we’re headed to PAX East 2012 to show off our hard work. Come visit us from April 6th to 8th at the Reverb Communications booth #808! With all new 4 player co-op and Versus modes, Majestic-12 is better than ever.…
Hi I would like to share a face model with you. This is a work of mine about to be ready to be imported to Mudbox. Comments & critiques appreciated. By franman007 at 2012-02-23 By franman007 at 2012-02-23 By franman007 at 2012-02-23
Okay I made a little tutorial so you don't have the same problems as I did. In regards to Maya 2012 to export to Crysis you need to add a shelf to Maya which contains the export tools. It’s quite straight forward once you have broken down what the techs at Crytek are trying to say - http://sdk.crydev.net/display/SDKDOC3/I…
it should work on 3ds max 2012 and up, depending on whether or not autodesk changed the SDK file structure in between those versions or not, like they did in between 2011 and 2012. You're welcome to try it out, but I only have 2012 installed on my computer i'm afraid :)
You might be interested in this newly published siggraph 2012 stuff: Siggraph 2012 talk : Local Image-based Lighting With Parallax-corrected Cubemap [ame=" https://www.youtube.com/watch?v=Bvar6X0dUGs"]Siggraph 2012 talk : Local Image-based Lighting With Parallax-corrected Cubemap[/ame]
For 2013 I made a new years resolution to improve my 2D art. I've always felt like 2D art was a weakness and really worked hard to improve. Here is some of that progress. Keep in mind this is about 1/10th of the art I made, and some of it is really painful to post. But I'm happy with the improvement and feel more confident…
Got mentioned on Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2012/08/11/kickstarter-katchup-11th-august-2012/#more-119502 Also made Lobster's List: [ame=" https://www.youtube.com/watch?v=P6dF207S9C0&t=2m27s"]2012 August 8th - Lobster's List for Kickstarter - YouTube[/ame]