I've been looking into different facial animation packages/plug-ins and I keep coming up short on features or flexibility. So I'm wondering if anyone else has banged their head on this brick wall and managed to put a dent in it (the wall, not your head). Needs: - 3DS Max compatible - Bones or Morph targets - Ability to…
Hi! Ive been using Mudbox for a while now but this is the first time Ive had to extract a displacement map to go into Maya. So I followed a tutorial on how to extract it and set it up on Maya and well.... the result does not look good to say the least...the displacement map kinda just makes my character look really fat…
Ok guys my noobness with maya is unparalleled! but i have a client who needs me to use it so i need to get to grips pretty fast and i figured this was the place to come :) Ok here's the deal... I have a weighted model i have been given that has "blend shapes" already assigned as well. I need to make several variations of…
Hello everyone! My name is Bryan. I am looking for some talented concept artists for my project called Remaining Days. Remaining Days is a multiplayer first person survival-shooter targeting PC, LINUX and MAC as platform. It relays heavily on a day and night cycle. During the day-time phase you will have to find loot…
I need a 3D character artist to model and texture 10-12 characters. I do not need them rigged or animated at this stage, but this should be considered when modelling - particularly the face where at least the mouth will be animated. I have concept art for all of the models. The style must be non-realistic, cartoon/comic…
Hi Polycounters! This time I wasn't worry about polycount because I used 37 k triangles to made this, but it's only portfolio piece and I treat it like LOD 0 (if it for game I will create LOD 20 k and 10 k . It's my first so complicated object, so time for making high and low models take me a lot more than should, but…
+++Finished!+++ +++Finished!+++ I'm starting a project to dig into UE4 and get a little deeper with PBR shading. It's a still image focusing on the clunky old hardware that was around during the rise of hip hop. The setting is a dusty old basement with late-day sunlight lighting the scene. Visual target is realism. The…
Hello, The team at LunaSouls are looking for 2 talented 3D modelers knowledgable in a AAA art pipeline to create props and environmental assets for Lunacy: Saint Rhodes. One position is full time and the other is for an estimated period of 2 months. The game style is photorealistic in nature and any applicant should be…
EDIT: I'm pleased to announce that 3dmotive has purchased the rights for this video. It should be available in their training library in the coming weeks. However, I cannot sell the video any longer. Thank you Polycount for the incredible 2 months on my new adventure, and for how many new people I've met on the ride.…
Hi guys, I'm a 3d artist starting a Normandy SR1 remake (interiors) for my portfolio, using Unreal Engine 4 and targeting "next gen" specs aka PC/PS4/X1. Basically make it as top quality as possible, the "ultimate" Normandy. I'm undecided on the visual direction of the project, and this is where I'm asking for your…