Hi guys! I need to ask for your help solving these artifacts Im having on my lowpoly model. Artifacts in Blender would not be that big problem, but Im also getting visible seams in baked normal map (baked in Substance Painter). I have tried triangulate both lowpoly and highpoly models before baking, changing UV seams,…
3D model of Old Metal Oil Lamp(polygons-10437, vertices-11086), ready to be used in Games and Films. Available here : http://cbr.sh/alwaju And here : https://www.cgtrader.com/3d-models/a...metal-oil-lamp Files list when buying this 3D Model : FBX 2015 file in .fbx, Wavefront OBJ file in .obj, Autodesk Maya 2017 scene…
This post will seem a little scattered brained because it is, but I'm trying to weigh the cost/benefit of baking AO maps. The default post-process AO is pretty good, but it seems like you may want an additional layer of it to help define your forms better. I suppose my problem is twofold: one is that it seems to take a bit…
So I've been following Chris Albeluhn's tutorials http://www.chrisalbeluhn.com/3D_Tutorials.html , more specifically the Vertex Painting and Grunge Variation tutorials. I've recently hit a snag! The grunge works pretty well, and so does the vertex painting...by themselves. The problem being when I combine them my Instanced…
So, I have my base mesh on a MR render layer ( so i can use FG , and another render layer with a software renderer override, which contains my toon outlines. I'm using offset mesh outlines because paintFX don't align to the profile properly. I have open edge and shader boundry outlines on. The problem is the open edge…
One method I've been using recently to symmetrically place decals/other textures on models was to overlay them on layers in Photoshop's 3D view. I'd lay the texture over the model in the top, side view etc. and merge the layer down onto the model diffuse texture when it looked aligned with the model properly. I used guides…
Am sculpting a character for use in a game engine which will require rigging and animation. Ive a pretty high poly character and will do the retopology later once hes completed. The thing is, ive modelled the character into parts such as the body, shirt, pants and gear etc are all separate objects. Am thinking to delete…
It's my first day with ndo2, I'm using Photoshop CS6 and trial wersion of ndo. Naturally I have a fresh new normal map, without any additional layers. I'm making convertion from normal to ndo2 then making new layer and then I convert my selection to new element of normal. Lets say it's some circle bevel. nDo2 then should…
done!!! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ sup' i wanted to make a custom item set for a dota 2-character (the one who rides on a tiger). i came up with an idea for an armor design where the... mammaries had the shape of a cat nose :poly136: later i…
Hello PolyCounters , We are small indie studio ( Taitale Studio ) working on our upcoming MMO RTS game Novus Aeterno ...The beta game will be released and featured on PAX PRIME this month so I thought it would be cool to share some of the work I did on this game .. This Level is entirely done by me .. starting from the…