This post will seem a little scattered brained because it is, but I'm trying to weigh the cost/benefit of baking AO maps. The default post-process AO is pretty good, but it seems like you may want an additional layer of it to help define your forms better.
I suppose my problem is twofold: one is that it seems to take a bit of effort to get a good bake-- being as how you pretty much need to hide certain parts of the model, bake separate images, then composite it all together (I use blender). Not to mention forgo some overlapping UV space. And second, that it requires an additional layer of artistic decision making, knowing how much of it to use, how to bake the lighting etc. Which adds more time to your workflow.
Anyway I'm not sure if i'm overthinking this, or if maybe my whole approach is outddated. If any veterans could add their 2 cents.
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But I want to get back to this question of when you should bake them-- As Slosh implied, is it just if you're using substance painter etc? I admit to not completely understanding how AO works in terms of masking, though it sort of makes sense. But if you're not using these programs, should you still bother with AO? It seems like you would save quite a bit of UV space by allowing islands to be overlapped; and that for certain art styles, like more colorful and stylized, AO actually makes the lighting look a bit muddy.
It also pops the detail on the NM. Grounds things. Adds depth and realism.
Thanks for all the replies, just needed that bit of clarification.