Hey everybody. Im working on my new character, hope at least this will be finished, jeez I got to to finish at least one. That's what I have at the moment. A lot of this is not final and I plan to add a bunch of smaller details when I will retopo all hard surface stuff and some accessories. I would appreciate if you could…
I have 2-3 years experience in the modding scene, contributing assets to various teams. I can provide character models to suit the required specifications and art style. My most recent work is for the indie game Overdose. My website is still not functional so my Flickr album will have to do for now.…
Programming an isometric ARPG with a friend. I've decided to attempt to model some assets myself so we can develop further. Planning to just dump progress here as I go in hopes of getting some advice and crits from knowledgeable passer byes. Right now I'm working on the base character mesh. The back is currently still WIP.…
Hey, im an games animator in my final year at teeside uni (whoop) anyway i needed to make a character to put my mocap on for my fyp so i crunched anatomy and this is what i got Kinda dont know where to go with it atm, as i want to get the clothing done but dont want to start it there are any problems i havent seen. I feel…
Whats your trick to get rid of UV Pelt seams in UE4 when making a character that really needs a UDIM set up? I have come across various methods but what process do you use? is there a particular software that can produce better seams then others? Now 4K is just around the corner for the console market it must be being…
Hello everyone! This is a fanmade Overwatch character based on the concept of Mario Manzanares. Sculpt in Zbrush, retopology, uvs, rig and animation in 3ds Max, textures in Substance Painter, render in Marmoset and final composition in Photoshop. I hope you like it. https://www.artstation.com/artwork/Ka532r
Hi guys ! I just started modeling a character based on one of my concept. First, I want to finish the modeling part then I'll try to do hand painting textures and try to stay close to the 2D version. Here the concept : and the beginning of the Zbrush version :
Hello, I have been doing this character for the mixamo contest. I started it last Friday so I had to rush it but here is the result. 14372 tris 2048 maps (diffuse,normal,specular, specular color) It is rendered in marmoset. Hope you like it! And wireframes:
Hi, I am currently looking for some exciting projects to work on. I specialize mainly in characters and creatures. portfolio: http://www.fx81.com/ resume: http://www.fx81.com/resume http://www.linkedin.com/in/mashru/ email: mashru21@hotmail.com - PAID WORK ONLY PLEASE -
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…