I've read about the level streaming systems but I don't know if it can do what I want to achieve. I'd like to have chunks of meshes with lights, skeletal meshes, etc. that can load in and out, but also occupy the same space in a level. The reason I want this is so I can incorporate non-euclidean geometry to my level…
Hi everyone. I'm working on a weapon model for my dota2 contest entry and this is my first time using normal maps. I've read a lot about normal mapping and figured out most of it right but I couldn't get rid of the baking errors on the edges of that model. I'll be grateful if you could tell me how I can get rid of those.…
So I'm a student and I am interested in the Dell G3 15 (or the 17" , kind of indecisive though ) but the thing is that I'm looking for a an UK/English keyboard laptop , which in my region doesn't exist and also there's no shipping by Dell(UK) at my region(I'm living in Central Europe) , which PCspecialist both does…
Started work on an environment that's both for my portfolio and for some testing further on. The scene will be a outpost/village in a hilly, mountainous region. I'm still working out the concepts a bit and will come back with a layout of the outpost, but the general idea can be seen in the thumb below. A question I got is…
So I want to bake a roof tile on my low poly mesh. But I'm getting some weird results, most likely that I'm missing some key setting or smth, since I very rarelly use maya baking and more often using SP2 automatic backing. Here is what I'm getting: This is high poly model, combined into single mesh. Lowpoly looks just like…
Well, i just started with zbrush, this was my workflow: -Make Low-Poly model in 3DS Max -Unwrap in 3DS Max -Added chamfers to correct smooth (this fucked up the UV) -Zbrush highpoly, but now i'm stuck because the UV is screwed. I'm deffenaly doing something wrong, is there any ways of getting the normal map from the…
Hi, we built a little “HUD Kit” for FPS games. It’s basically a PSD layout of a HUD (since we‘re just UI designers) and can be downloaded here: www.hudkit.monolytic.net The intention is to create a collection of simple UI elements everyone can use for early stages. The question for us is: Is this useful for anyone? :) We…
Hi, i've been working for a while at this Uaz 469; there are still some baking problems here and there(and hood clipping), but for the most part i think this is it. I'll do like 2 versions for the final pics, car hood on and off.Oh and my uv layout is kinda crowded. Tell me what you think and i'll post some more after i…
This is the final concept of the lounge room located within the Living Quarters The one and only conept of the locker room, which has changed during production. Grey box of the Lounge, complete with chairs, tables and recliners. The basic layout has changed from the original concept but the basic elements are still present…
Not sure how far I will get with this but I'll have a crack at it anyway. I'll be entering as an individual as I haven't really done any texturing / level design in a decade and this will be a good opportunity to stretch. I'm taking inspiration from a twisted tree scene I started a year or so ago, the throne of the yellow…