Anyone playing it? I got it on tuesday. Pretty fun racing game if i do say so myself. AND, you can play split screen! the last like 5 racing games i got you couldnt. so im happy! I love how there are course changing power plays. makes for an interesting race
Quick and easy (probably). Got a mesh, want to polypaint a pattern onto it that I've made in Photoshop, saved as a jpg. Load the texture (black and white), add to spotlight, turn on polypaint and set my brush to RGB only. When I paint there is no black paint applied below. There's just nothing. Am I being stupid here and…
I just said yes to an offer for one of their environment artist contract positions for Brink. My startdate will be "asap". It's a very short contract (with a possibility of an extension) but I'm still superstoked to start there and get some of the top dawgs in the industry to tear into my art and hopefully part with some…
hello, As my first post I would it rather be of this finished but, it would seem that I need a hand in the animation side of this. :susp: you see I want to get the barrel of my gun here spinning up/constant/down with the slider. im currently using a script on the controller for the barrel group for the rotation. (SLD_Spin…
So I've laid out my uvs and split edges where I plan to have hard edges. I should have just hardened them while in the process of uv-ing. My model is currently all soft edges, is there a quick way to use the split edges from the UVs to define the hard edges on the model? I really cringe at the thought of manually selecting…
(alternate thread titles: tapirs of war, tapir-strike, call of duty modern tapir, tapirzone...and so on) inspired by the splash damage april fools joke, here's a space marine style tapir. work in progress concept still hammering stuff out
(I'm still a student btw.) I have been modelling everything from simple objects, to characters,cars... and i come to think about it.. isn't it wise to mainly specialize into one thing..like.. if you like modelling interior... you will only model that and become super good in that.. My dream is to model models for game and…
Does anyone know how to bake vertex ao into a specific channel? Say I want to bake AO into vertex.r, and reflection occlusion into vertex.g, is there some way to do this? Maybe if I baked each into two different bake sets, is there some scripting that could be done to copy bakeset 2 into vertex.g of bakeset 1? Also, anyone…