I am not a league player, but I've always adored Miss Fortune. I wanted to give her a witch attire since I feel she could be an amazing witch. This is the initial sketch. Shes flying on a broom and will be surrounded by some type of creatures. A very quick value test Started doing a bit of rendering I moved from grey tones…
What Are You Working On? a.manzani alec2002 model AnnelienH armians AavaChan beccatherose Bf.109 Bill Lumbergh bounchfx Bunifazzuy Cai codyaq2 cR45h model Curlscurly danipanteez Davision3D derugin.s Desmester disanski Dmellott FemCharles Forslund frmdbl GeorgeCrudo GravityBwlast huffer illusion itbeet JohnnyTheKid…
Hiya there, I've been using Max for two years but I'm currently trying to teach myself Maya, and I'm having a little trouble getting to grips with unwrapping. In Max, if you had a model which had two areas that were exactly the same, you could map out one part and literally copy those UVs and then paste the UVs onto the…
Hello everyone, this is my first "complicated" environment. Its not much to look at but I am happy-ish with the results considering this is my second design for this scene, any advice/criticism is very welcome. Took me about two weeks, its a mishmash of bar concepts, furniture concepts, and my own imagination. Any advice…
Hello everyone, I had to switch from 3ds max to Maya for work and I am having a problem with vert normals. I have a rounded modular wall section and I need the verts on the hard edges at the end (where the walls will meet) to point straight out instead of the slightly angled position it has be default (so there is no…
Hello people, So I wont be able to start actually working on this until December but I thought it would be good to put my idea on here now. I plan on doing a marauder skin for Illaoi. I am not the best at concepting, so I hope I can get my point across with various images, and once I start getting into the sculpting…
i am done. i pushed the jaw up a bit and changed eyelashes as tierzilla suggested. helmet was removed. pose is now different. i didn't fix the crack and few other things because i am truly tired of looking at her. hair stinks, i need to work on that in future. colors were changed. here is the bitch: textures and wires are…
Since graduating, I've been working hard on trying to optimise my setup for the programs I'm using. I've installed some scripts for 3DS Max, and assigned them to a toolbar for quick access, but I can't find any way to resize the toolbar itself, so I can get more clarity on the buttons. The toolbar on the left is what I'm…
The title explains it really. For some reason I can not have smoothing groups and UVs at the same time. :poly134: I have no idea why. I make a UV and then smoothing groups. I then go back to the UV to see if it is still there and the editor is empty and I can not select any faces to create a new one. I make smoothing…
Yo, so im kind of new to max. Anyway, when i convert a basic box for example to an editable mesh or poly, and then select a vertex they seem to shift or move out of position by themselves. Usually by at least 1mm. This may not sound like much, and isnt really viewable on realistic view, but looks horrendous on wireframe.…