Yo, so im kind of new to max.
Anyway, when i convert a basic box for example to an editable mesh or poly, and then select a vertex they seem to shift or move out of position by themselves. Usually by at least 1mm.
This may not sound like much, and isnt really viewable on realistic view, but looks horrendous on wireframe.
Say i have a vertex at floor level, i select it and press the move transform button to move it, they very often move or shift by themselves slightly for no reason.
Just selecting them sometimes makes them move and shift by 1mm. What the hell is this? Anyone know? Thanks.
Replies
They are just so uneven.
do not mind this the math is right.... it is just the numbers the gfc gets are rounded a bit.... if your zoom level gets to high eg. the space for numbers gets to small.....
Example, i just went into max again and made a box and a cube. Neither of them had the out of place vertices. I deleted them and made another box and cube, and 1 of these had the out of place vertex alignment....ARRRG.
Post a screenshot if you like.