~2250 triangles, which is over my 2000 budget. Bleh. Haven't done much character work, this is I think my 5th stab at organics after 4 years of doing weapons and such. :poly114: Looking for crits and such.
In the shadows there is one agency so secret, nobody knows if they even exist. Tools and weapons they use are all Blacklisted. Link to my workshop => http://steamcommunity.com/sharedfiles/filedetails/?id=753215764
Think Metal Gear in Germany 1942. Infiltation, Sabotage etc The Body is at 1820, weapon and equipment are at 680 tris. I was planning to use a 512x256 map for the body and a 256² for the head. Comments and Crits are welcome!
Hey guys ive got a weapon asset with a holo sight and im trying to make the sight reticle transparent but have in the middle the red dot and circle. How would i approach this setup in photoshop and marmoset?
Hello this is my first contest my idea is actually inspired from Harley Quinn in batman i find jinx and Quinn has so much familiarity especially their character and main weapons... :)
Mammut Tank Head Redeploy #hardsurface #mech #weaponized I revisit the model, fix the low/high poly, proper (sort of) Uv, bake and texture in subtance and render in Marmoset
Hey all! Working on a flying pirate ship and was wondering if anyone out there had any critiques for me! I plan on beefing it up more in the weapons department, but other than that I am super open to direction with this one! (:
You can set your own custom "complex" collision mesh. So you can have a simplified mesh for doing weapon raytraces and so on. Have a look at the image on this page - there's a slot for custom complex collision https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/SimpleVsComplex/ Although as far as I…
Greetings, Polycounters! Loved animating this (HK21E GPMG) throughout! Regarding the weapon itself, Marek Vozár was kind enough to lend this model to me-- thanks once again! Full detail: artstation.com/artwork/3o38oo http://vimeo.com/381440967
Hi all First time to make weapons, spent a long time with the metal material. I Use Direct X shader in 3ds max, diff map, spec map, normal and gloss It will be the animation and setting in the engine UDK