Hey guys, i finished my latest environment for the portfolio and i wanted to share it with you, this time is an anime style classroom that i wanted to make to see how far could i go without any retouching after the final rendering, all the images that you see are rendered in real time using Unreal. My main sources of…
Hi, as I need a little break from learning PBR textures I decided to do a quick (max 2 weeks) hand painted asset. The goal is to create an asset which matches the WoW Art Style and would fit into the Garrison. The idea is to create a small banner stand/altar which alllows players to show the banner of faction they have the…
So right now I am a student studying 3D art. Rigid body and visualization are my areas of expertise. I mainly use 3ds Max and I feel like I have a good grasp on 3D modeling itself, just not a solid vision of the overall workflow. I can do insanely sharp high poly models, because I have the mindset of "if I am just…
Current Progress Project 02 Project 01 Scroll Down for more. Hello Polycount, In this thread I will be concentrating improving my low poly modeling and texturing skills. I feel like I have a good foundation in highpoly to lowpoly baking, but my work falls short on the texturing side of things. I will be doing a few props…
Hey folks, We're staffing up for our Human Element project and looking to add 17 amazingly talented, and equally awesome personalities, to our team. We're not just looking for people to fill these positions looking for just a job, we're looking for folks who want to grow as a team together and fit our culture. Wide range…
I've been posting a few of these props in the waywo thread, but here is the environment that I've been creating them for. The premise is a skeezy hotel in a BladeRunner meets Dark City universe, with a little bit of Bioshock and The Matrix thrown in for good measure. So it used to be classy and nice, but it has been…
I read something awhile back that had a list of what you needed to learn to become a concept artist, and there was a variant for environmental artist. I just thought of it in terms of which would I like more, building really cool landscapes/environments, or characters/creatures? They both appeal in their own way, and…
Its always been my belief that a company worth working for would look at your strengths and your weaknesses in a balanced way and value that you're great at something your passionate about. While there are the greats among character artists, the actual character production pipeline in a game studio (especially AAA) takes a…
Well, it's a nice start but your folio needs a lot of work. You have a good base but everything I see in your folio needs at least another texture/shader pass. The first 2 props are ok texture wise but still feel clean and uninteresting. You could use a bit more texture work...add some more metal scratches/grime. What…
Time for another update. I scrapped the terrain and started again, and have started to assemble everything for the final layout. Lighting is still flat white and boring (while I work on my textures etc), but you can start and see things slowly coming together: Shot 1: Beginnings of my second shot - I plan to add a wood…