Current ProgressProject 02Project 01
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Hello Polycount, In this thread I will be concentrating improving my low poly modeling and texturing skills. I feel like I have a good foundation in highpoly to lowpoly baking, but my work falls short on the texturing side of things. I will be doing a few props to start and seeing where it goes from there.
My final models will be rendered in Unreal 4, so I will be using the Base Color, Metallic, Roughness and Normal workflow.
As far as software goes I will be using 3d Studio Max, Photoshop, Ndo2, xNormal and Unreal 4.I would love as much constructive feedback as possible from the community. Open to suggestions or tips and tricks. TEAR ME APART! Sorry for the huge amount of images, I figured more images more ammo for critiques.Project 01 - Stanley No. 5 Hand Planer
I modeled this same prop around 2 years ago when I was first getting into lowpoly modeling, and to say the least the textures fell short. So here is round 2, I dug the highpoly out of my drive and gave it some love. Here is my current progress on the High and Low and a quick test bake of the base.
Reference Collection - http://imgur.com/a/otbZi#0
Low - Around 3,100 tris
Test Bake in UE4