I'm designing a high poly female model in 3ds max and have made quite good progress (this is my first proper project), but i'm struggling to get the lips to have any definition when a smoothing modifier is applied :L any help is much appreciated :D (project photos attached) http://binarydesign.co.cc/web_images/lips1.jpg…
Hello Guys, I found this concept art of a Tyranid a while ago by Rayph Beisner. http://rebelconcept.blogspot.mx/2013/01/some-mo-art-for-ya.html I really liked the style and decided to do a 3D model of it. Here is the first part of my WIP, just giving it some forms before starting to sketch big details. Tips appreciated.…
I was wondering if i could see some of the buidling models from the "professionals" aswell as there wireframe so i can get an idea of how people use the edges and such. (any kind of buildings) (any number of poly) (sry if this is in the wrong thread) also if there are any tutorials or any tips any one knows about or has I…
I started this model alittle while back but I finally have time to pick it up again so I thought I would start posting my progress. Based on the awesome concept by Ted Beargeon Head that I started awhile back: Progress on the body
I started my first female model last night,tifa from ff7, and got up this morning and started some editing, I need some crits, because I have never done this before, the alpha mapped hair the female features, etc... [edit]
Hey all, Im new to poly count and have only recently begun to use 3Ds Max. Here is a high poly lawn mower I modeled for a class. Let me know what you all think. [IMG][/img] [IMG][/img] [IMG][/img]
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…