Just verry little progress on day 2. Could anybody give me some inspiration for a alien skyscaper in my current modelling style? I have tried to model one 2 times but they turned out really bad.
that depends on the timeframe you have in production and the quality you have to achieve... it could take 2 days or 2 month... if you show us some reference material of what you try to do it would be easier to give a timeframe...
Yeah, some guy from Blur said it was them on shacknews, for the trailer anways, not sure about the game cutscenes. They also did the recent Mass Effect 2 and Bioshock 2 pre-rendered trailers (Bioshock one is amazing). They rock.
Just guessing but each pass has 2 512's for each character, if he used one 1024 that would be 4 512's. 2 more then he needs. 1024x1024 = 4 512x512 512x512 = 4 256x256 and so on.
I know exactly what you mean. For me, good movement physiques really help. I've had it happen playing battlefield 2. And all the time when I play Quake tf. Halflife 2 was a good one.
yeah wow, those knobs are way too far apart...after these 2 comments I can see the body's proportions are a little off. Been switching back and forth from windows instead of having 2 monitors...but thanks!
With 6 months time and 5 people (2 code, 2 graphics, 1 audio) you can create great GBA or mobile games. I doubt DS will require bigger teams. Maybe a couple of months more time.
Hi! Today i made a tactical flashlight to practice substance painter 2 ^^ Modeled in 3ds Max, bakes and texture in substance painter 2 and render in marmoset toolbag 3. marmoset view in artstation: https://www.artstation.com/artwork/qP652 i hope you like!
The folks at 3dmotive have released Volume 2 of 'Animation in UDK'.For artists & animators out there looking to have their animations successfully imported in to the UDK, be sure to check out 3dmotives tutorial 'Animation in UDK Volume 2'. This is an advanced course, but all artists with an interest in this pipeline will…
I had 2 questions about this. 1. how do u set up the texture in the ut3 editor for a 32bit targa Diffuse with a alpha channel in the diffuse 2. how do you tile the diffuse texture in the ut3 editor any help would be appreciated!