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ut3 editor texture question.

polycounter lvl 11
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iamtravis316 polycounter lvl 11
I had 2 questions about this.

1. how do u set up the texture in the ut3 editor for a 32bit targa Diffuse with a alpha channel in the diffuse

2. how do you tile the diffuse texture in the ut3 editor


any help would be appreciated!

Replies

  • MetKiller Joe
    1) If you export the diffuse and alpha as two separate files (24-bit Targas), you can use the alpha in the OpacityMask channel of the material editor. I do not know how to setup a texture with its own alpha.

    2) If it is just a simple texture meant for the floor (not a static mesh like a door or rubble), then you'd select the surface you want to apply the texture to and click an already created Material in the Generic Browser to apply that material to the surface. If you don't like the tiling, you can always right click on that surface go to surface properties and mess around with the UV tiling.
  • Neox
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    Neox godlike master sticky
    1. just place a b/w image in the alpha channel of your textureand save it as 32bit tga o_O
    in the material you have a texturenode and 5 outputs, RGB, R, G, B and A so the last one is the alpha
    2. you can plug a texture coordinate node into the uvs of your texture
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