I remember this great wrap tutorial here for ZB http://www.zbrushcentral.com/showthread.php?178522-Mummy-Wraps-Bandages-Technique-with-SliceCurve-amp-Panel-Loops
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…