I'm looking to make a tiling texture for my university project. I have sculpted some sand tracks (which you would find on sand dunes) and I was wondering if there was a way to offset the mesh like you wound a texture in photoshop?
![Image: https://us.v-cdn.net/5021068/uploads/editor/ax/7del264wqwx9.png](https://us.v-cdn.net/5021068/uploads/editor/ax/7del264wqwx9.png)
Are there any 3ds max or z-brush plug-ins that do this?
Many Thanks
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