Hi What can be done to fix this...? I've just tried baking the Polypaint from my high poly to my low in Marmoset using Vertex, but the UV seams show up, both in Marmoset and especially once the maps are brought into Substance Painter. :-\ I've tried increasing the padding in Marmoset to Moderate and Extreme, but the issue…
Hey guys, i'm having an issue when trying to vertex color specific faces on an object. I select the face but the color bleeds through randomly to adjacent faces. I want to color specific faces in solid colors and nothing else. Why isn't it working? As you can see in the example I selected the 4 middle faces and paint…
wondering if anyone knew how to use vert colors as weight maps? i know you can use a texture, but i was hoping to use the vertex paint tools tools to blend mulitple blendshapes together in realtime.
Check your vertex normals in UDK. I had a recent issue where either UDK wasn't importing my vertex normals but never found the problem. I think it was an FBX export problem, but I couldn't be sure.
Hello, I want to skin a character and when I select a loop, many vertex appear and they are invisible. They make trouble for the skin. When I am in Editable Poly they don't appear to, I don't know where them are. I think the problem come to the symmetry That have collapse. I don't know how to fix it. I need your help please
Hey all, Currently working on a project for my portfolio. I'm trying to understand the potential cons of heavy vertex poles, and how far should you really push them. If anyone can shed some light on their general guidelines, I'd really appreciate it. I've attached what I'm looking at right now.
Hey I had a question regarding, UDK material editor. I am wondering if there is a way to set up a material that will draw the meshes vertices transparent based on their vertex color. The goal is to be able to blend some separate terrain meshes(patches) together by floating them on top of one another. example one mesh has a…
Hello all I'm wondering if anyone can help, I have been using the free vertex painter plugin found in the assets store which works great on mesh generated within unity, however I am having difficulty using it with any imported Maya mesh, does anyone know how I can paint the verts on an imported mesh? Thank you
Hey, I am looking for a plugin called "Color poly by vertex". Basically what it does is it literally colors all triangles, and ngons. It really points out any modelling mistakes you possibly could have done and is REAL nice to have if you plan on bringing a model into mudbox, since mudbox really doesn't take in tri's very…